Here are some tips and tricks to playing this this towering puzzle game of Puck's Peak!
In order to be successful in the world of Puck's Peak, you must become adept at balancing (literally!) the shapes you're presented with and your chosen Puck's special ability. Together, your ability to plan ahead and, more importantly, to improvise when things don't necessarily go your way will determine your ultimate success when you play this puzzle game online.
In order to reach your selected tower height, you'll need to start stacking up shapes to touch the checkpoints near the top of the screen. To select a shape, simply position the mouse cursor over one of the two shapes being carried by the eyeball creatures in the upper-left corner of the screen, then click the left mouse button to grab it. If you click and immediately let go, you'll be in "stick and click" mode - that means the shape won't fall until you click the mouse button again to drop it. However, if you instead click and hold the left mouse button after selecting and moving the shape around, letting go of the mouse button will immediately cause it to fall.
You can certainly play the puzzle game online without altering the shapes as they appear, but that's not always practical or advisable - rotating shapes gives you the freedom to organize how you see fit, as well as the ability to recover from mistakes. There are several different ways to rotate a shape, using both the keyboard and the mouse - feel free to use whichever suits you best.
After a shape has been placed on a base or another shape, you can influence it slightly with the nudge command. As with rotation, you can nudge with both the mouse and the keyboard.
At any time, you can select any unlocked shape and attempt to move or nudge it. This is usually easiest when the shape is resting on its own and doesn't have other shapes stacked on or otherwise obstructing it - you can still try, but don't expect it to be without risk!
Any time any of your shapes is resting on another shape and touches the checkpoint, a countdown timer will appear - starting at "3," then "2," then "1," and finally locking into place. The shape can be tilting while the countdown continues - so long as it's still touching the checkpoint and the rest of the tower after the "1" is registered, anything goes. However, you can't use a power-up, nudge, or use another shape to keep the tower intact without interrupting the countdown. In other words, you have a lot of influence, but your tower has to "stand" on its own merits long enough to complete the countdown
Each time you drop a shape off the bottom of the screen, you'll be charged with a single "strike" that gets accounted for on the Strike board on the right side of the screen. You can survive up to a total of 15 strikes - that is, 15 individual shapes - before the puzzle game ends. After that, your game is over and you'll receive completion credit up to the last checkpoint you passed. You can always Undo a move that causes you to get a strike, but the strike itself is not removed. Just remember that if you undo a move in Puck's Peak before any shapes fall off-screen, it's a no-harm/no-foul situation.
More Games Like Puck's Peak